![]() To emulate this characteristic, a set of Kong drum patches with alternating sample zones was created. ![]() Certain tones like the Bass Drum and Toms/Conga are fairly consistent, but snares and other percussion tones have subtle, sometimes very noticeable variations. The TR-808 is an analog device, and one of the characteristics of the analog charm are the inconsistencies. See the following video tutorial on how both techniques are applied in Reason 5: Accent Programming with the Kong 808 Refill The second approach still requires some editing, but after setting up the initial pattern, a regroove template can be used to apply accent patterns to multiple sequencer lanes. One approach is to manually program patterns in the sequencer with the pencil tool and manually make velocity lane adjustments. To take full advantage of the velocity mapped accent switching, there are a couple of production strategies you can employ. In the end, this required that all the patches originally programmed with velocity switching zones at 125 needed to be duplicated and modified with lower switching thresholds. According to some testers (Thank you Ph WTF Crew!), this was too high for effective playback on pad controllers, so a second set of patches was created with more moderate velocity switching levels at 101. Initially, the switching threshold was set to a 125 velocity level. To address the 808 Accent sound, each combination of the drum tones required velocity switching, where the normal and accent hits could be easily accessed. The actual sampling part was pretty easy into Propellerhead Record, and I used my standard signal path for sampling: ADL D.I./Neve/UA-2192, from a Roland TR-808 bestowed to me from composer, Stuart Diamond The initial sampling resulted in over 500 individual audio files. ![]() This is probably overkill, but I approached this from an archival perspective and wanted a lot of detail. For example the bass drum required sampling 6 different tone settings, with a normal hit and accent hit at seven or eight different decay settings. This involved selectively sampling variations of each sound. The primary goal was to create a set of Kong patches that effectively simulate the classic 808. I thought this would be easy… Sample the Roland TR-808, load the files into the Reason 5 Kong Drum Designer… Bam… done! Nope, that definitely is not how things went down. ![]()
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